A few representative projects that show how I combine design and engineering to ship real products.
Solo engineer & designer
Building a full-stack biosecurity SOC that fuses wastewater, genomic, and epidemiological signals into an evidence-linked intelligence graph with analyst triage workflows and sequence-level threat analysis.
Design engineer & full‑stack developer
Led product from idea to shipped app: UX, visual design, and implementation using Next.js, TypeScript, and OpenAI APIs.
Solo engineer
A deterministic execution firewall for AI agents: a Rust gateway with shell PATH shims and an MCP stdio proxy that evaluates every file, shell, and tool call against YAML policy before it runs.
Solo developer
Solo-developed VR game ported from SteamVR to visionOS in collaboration with Apple at Battersea. Novel water physics, intuitive spatial player controller, and all game design and 3D art.
Solo engineer & designer
A beautiful, minimal coding agent app focused on focus and taste: a considered take on the agent-assisted coding workflow.
Solo developer
Retro platformer where the world is whatever you draw. A browser-based game jam entry exploring player-authored level design with real-time collision.
Full‑stack engineer
Built a modern risk management web app with TypeScript, React, Tailwind CSS, Vite, and Tauri. Features configurable scoring, visualization, and full auditability.
iOS engineer
Created a SwiftUI mobile app that helps cyclists find safe bike parking spots using OpenStreetMap data and clustering algorithms. Privacy-focused and designed for urban commuters.
Full‑stack engineer
Built a decentralized, P2P file management system with mobile and desktop apps. Features content-aware deduplication, semantic search, and true peer-to-peer sync.
Software engineer
Forked and adapted Chiaki PlayStation Remote Play client to stream PS5 games to Apple Vision Pro, enabling immersive gaming in spatial computing.